Play comes first
We start with an interaction worth repeating. The rules, visuals, sound, and progression all grow around that core idea.
Hello. We’re Pixberry.
We’re a game development studio by ResoluteX, creating mobile games around thoughtful puzzles, playful physics, and moments that feel just right.

Why we make games
A beautifully placed shot. A marble finding its home. A chain reaction you never saw coming. We’re interested in the kind of fun that lives in these small moments—the kind you can understand without an instruction manual.
That idea runs through everything we make. Pixberry’s collection brings together five original worlds, each with a different pace and personality. Some invite you to slow down. Others ask for one more return, one more dive, or one perfectly placed cut.
Our approach
Good games come from a clear idea
and a lot of care around it.
We start with an interaction worth repeating. The rules, visuals, sound, and progression all grow around that core idea.
The softness of Marbloom is different from the dusk of Glowdown or the paper texture of Snip. We give each game a world of its own.
A swipe can push, cut, or aim. We look for mechanics that are easy to understand and leave room for thoughtful choices.
A gentle note, a clean retry, a readable screen. The little things are where a game becomes comfortable to spend time with.
The company behind the studio
ResoluteX is a founder-led software company with teams in Kolkata, Bengaluru, and London. Pixberry brings that engineering foundation into the world of games, with a focus on feel, character, and everyday play.
Visit ResoluteX to learn more about the company, its work, and opportunities across the team.
Meet our worlds
People behind the play
Great games need artists, engineers, and people who care about the details. Explore opportunities across the ResoluteX family.
Explore careers